Avoid using var with this one weird trick

update: as of Swift 1.2, there is another way to do this, as you can now defer assignment to let.

Ever find yourself having to use var when a let would be better, because you’re having to choose between multiple options?

var direction: Direction
switch (char) {
    case "a": direction = .Left
    case "s": direction = .Right
    default:  direction = .Forward
}

var cry: String
if direction == .Forward {
    cry = "To glory!"
}
else {
    cry = "Tum-tee-tum"
}

Often you’ll see people declaring those vars as optionals set to nil, because they think you have to give it a value. This isn’t actually necessary – so long as the compiler can tell it will always be assigned to before it is used, as it is here, it’ll let you defer setting the value. But you still can’t use let instead of var.

Most people are aware of the ternary operator, that means you can replace the if version with this:

let cry = direction == .Forward ? "To glory!" : "Tum-tee-tum"

But this doesn’t scale at all well with multiple choices:

// hours of code formatting enjoyment available making this look sensible
let direction: Direction =
    char == "a" ? .Left
  : char == "s" ? .Right
  :               .Forward

But don’t despair, there’s a better way! Just wrap your switch in a closure expression:

let direction: Direction = { 
// you could put "_ -> Direction in" here instead of
// typing the let, if you prefer

    switch (char) {
    case "a": return .Left
    case "s": return .Right
    default:  return  .Forward
    }

}() // call the expression immediately

There, both sanity and let preserved.

Of course, it’d be nice if there were a version of switch (and maybe even if) that was an expression, so you didn’t need the closure. Especially if it meant Swift could fully infer the type for you (with the closure trick, you have to give the type).

So that’s on my letter to Father Christmas. What would be really nice would be something like this:

let direction = case(char) {
    when "a" { .Left }
    when "s" { .Right }
    otherwise { .Forward }
}

Calling the outer keyword case (and the default otherwise) is lifted from LISP. This would help differentiate it from the switch statement format, to avoid confusion and backwards-compatibility troubles. Ditching the : and replacing it with braces seems more consistent with the rest of Swift syntax rather than sticking with a hangover from C.1 The blocks against the when clauses could follow the same pattern as closures, i.e. automatically return if they’re single expressions.2 The compiler would need to detect when the clauses returned incompatible types and throw an error (the ternary operator behaves similarly).

Anyway, there’s a glass of sherry waiting for Santa if he visits.3 In the meantime, give the closure trick a go.


  1. This idea courtesy of @OldManKris 
  2. Maybe they should even be closures (and you could pass function names instead), not sure about this one. 
  3. I think the Swift dev team have posted on the forums acknowledging switches-as-expressions would be useful and that they’ll probably get to it some time. 

zipWith, pipe forward, and treating functions like objects

In the previous article, about implementing the Luhn algorithm using function composition in Swift, I had a footnote to the part about using mapEveryNth to double every other digit:

An alternative could be a version of map that cycled over a sequence of different functions. You could then give it an array of two functions – one that did nothing, and another that did the conversion.

This post is about doing just that. I’ll define some more generic helper functions, and then use them to build a variant of our checksum function.

First up: cycling through a sequence multiple times. Suppose you have a sequence, and you want to repeat that sequence over and over. For example, passing in 1...3 would result in 1,2,3,1,2,3,1,...etc.

You could do this by returning a SequenceOf object that takes a sequence, and serves up values from its generator, but intercepts when that generator returns nil and instead just resets it to a fresh one:

func cycle
  <S: SequenceType>(source: S) 
  -> SequenceOf<S.Generator.Element> {
    return SequenceOf { _->GeneratorOf<S.Generator.Element> in
        var g = source.generate()
        return GeneratorOf {
            if let x = g.next() {
                return x
            }
            else {
                g = source.generate()
                if let y = g.next() {
                    return y
                }
                else {
                    // maybe assert here, if you want that behaviour
                    // when passing an empty sequence into cycle
                    return nil
                }
            }
        }
    }
}

// seq is a sequence that repeats 1,2,3,1,2,3,1,2...
let seq = cycle(1...3)

This code does something that might be considered iffy – it re-uses a sequence for multiple passes. Per the Swift docs, sequences are not guaranteed to be multi-pass. However, most sequences you encounter from day-to-day are fine with multiple passes. Collection sequences are, for example. But some non-collection sequences like StrideThrough ought to be too. My (possibly misguided) take on this: it seems OK to take multiple passes over a sequence, so long as you make it clear to the caller that this will happen. The caller needs to know if their sequence allows this, and if they pass a sequence that doesn’t support it, the results would be undefined.1

OK, next, suppose you have two sequences. Maybe they’re both finite, maybe one is finite and one infinite (such as a sequence created by cycle above). You want to combine the elements at the same point in each one together, using a supplied function that takes two arguments. We’ll call that zipWith, and it’s very simple:

func zipWith
  <S1: SequenceType, S2: SequenceType, T>
  (s1: S1, s2: S2, combine: (S1.Generator.Element,S2.Generator.Element) -> T) 
  -> [T] {
    return map(Zip2(s1,s2),combine)
}

// returns an array of 1+1,2+2,3+3,4+4,5+5,
// so [2,4,6,8,10]
zipWith(1...5, 1...5, +)

How does this work? Zip2 is a SequenceType that takes two sequences, and serves up elements from the same position in each as a pair.2 For example, if you passed it [1,2,3] and ["a","b","c"], Zip2 would be a sequence of (1,"a"), (2,"b"), (3,"c"). If one sequence is longer than the other, Zip2 stops as soon as it’s used up the shortest sequence.3

Then, that zipped sequence of 2-tuples is passed into map, along with the combiner function. Map does it’s thing, calling a transformation function on each element to produce a new combined value. Remember, Swift functions that take n arguments can instead take one n-tuple. That is, if you have a function f(a,b), and a pair p = (x,y), you can call f as f(p). So if Zip2 produces p = (1,1), then +(p) returns 2.

Finally, map spits out the array of combined pairs, and that’s returned.

So, we have a function that cycles over a given sequence forever, and a function that takes two sequences and combines their elements using a given function. How does this help double every other number in a sequence?

Well, suppose you had a sequence of two functions: one that did nothing, just returned its input unchanged, and one that doubled its input. If you cycled that sequence, you’d have an infinite sequence of functions that alternated between doing nothing and doubling.

How could zipWith be used to combine that cycling pair of functions, with a sequence of numbers, such that every other number was doubled? What would the combiner function need to be? It would have to take a value (the number), and a function (do-nothing or double), and apply the function to the number.

We’ve already written a function that does that, last time: pipe forward.

infix operator |> {
    associativity left
}

public func |> <T,U>(t: T, f: T->U) -> U {
    return f(t)
}

So, if we passed in pipe forward as the function to zipWith, it’d do exactly what we want:4

// a function that does nothing to its input
func id<T>(t: T) -> T {
    return t
}

// a function that doubles its input
func double<I: IntegerType>(i: I) -> I {
    return i * 2
}

// an array of those two functions, for Ints:
let funcs: [Int->Int] = [id, double]

// double every other number from one to ten
// returns [1,4,3,8,5,12,7,16,9,20]
zipWith(1...10, cycle(funcs), |> )

Finally, let’s implement the new checksum function. We’re going to re-use the , mapSome, toInt, sum and isMultipleOf functions from the previous article, just redefining the digit-doubling part:

let doubleThenCombine = { i in
    i < 5
        ? i * 2
        : i * 2 - 9
}

let idOrDouble: [Int->Int] = [
    id,
    doubleThenCombine,
]

let doubleEveryOther: [Int]->[Int] = { zipWith($0, cycle(idOrDouble), |> ) }

let extractDigits: String->[Int] = { mapSome($0, toInt) }

let checksum = isMultipleOf(10) • sum • doubleEveryOther • reverse • extractDigits

let ccnum = "4012 8888 8888 1881"
println( checksum(ccnum) ? "👍" : "👎" )

This shows another benefit of the function composition approach. We completely changed the way the doubleEveryOther function was implemented, but because its interfaces in and out remained the same, everything else could stay untouched. Compare this with the iterative version, where looping and doubling and summing were all tangled up together.

So that’s nice, but you might ask if this version is any better than the version from the last post that used mapEveryNth. And it probably isn’t.

But what it does do is show the power of treating functions like any other object, storing them in a collection and iterating over them.

Suppose the Luhn algorithm actually required you to double the even-positioned numbers, but halve the odd ones. Using the mapIfIndex function, you’d need to take two passes (or write another function that took two transformations). With the zipWith technique, all you’d have to do is replace id with a function to halve its input.

You could take this even further. In this example, the array was built literally. But imagine a scenario where you needed more dynamic behaviour – where the array of functions you passed into zipWith were built at runtime, perhaps chosen via user interaction.

“Big whoop,” you say. “This is just like an array of delegates. I’ve been doing this for years.” And that’s totally fair. But functions can be both lighter-weight and more flexible. No need to create an interface, define methods, create an object that implements the interface, worry about which methods need real implementations and which just need stubbing out. The callee defines the function type, the caller writes a closure expression, maybe captures a few variables, and we’re done. For more on this, see Peter Norvig’s slides on how language features can make design patterns invisible or simpler.5

As ever, you can find all the general-purpose functions defined in this post in the SwooshKit framework.


  1. The alternative to this (which the Swift docs actually advocate) is to only write cycle against collections, not sequences. But this seems like a shame, as it’d rule out using it on sequences that don’t have collection equivalents, like strides, but that ought to be multi-pass capable. Perhaps an option is to create a new protocol, MultipassSequenceType: SequenceType { } and to have sequences that can be used this way extend that? 
  2. Zip2 is a bit of an anomoly in the Swift standard library. Whereas in most places, the pattern is to have a function that returns an object (for example, the enumerate function returns an instance of EnumerateSequence), Zip2 skips that stage and is just a struct itself, that you initialize with two sequences. Its usage looks almost exactly the same, but that’s why the Z is capitalized (because the convention is to capitalize the names of structs). 
  3. If you’re interested in a version of zip that runs to the end of the longer sequence, I used one in this gist
  4. If you’re of a more Haskelly temperament, you might feel this is the wrong way around (functions should come before values because f(x). In which case you’d want pipe backwards (<|) and flip the first two arguments. 
  5. OK, so he was talking about dynamic languages, not just functional ones, but it’s still worth reading. 

A straw man argument for trying more functional-style programming in Swift

A few weeks back, @SwiftLDN ran a hands-on, and the challenge was a calculation of the Luhn checksum for credit card numbers in Swift. Implementing this algorithm features as an early problem to solve in some functional programming tutorials, and can serve as a nice example for contrasting different programming styles.

(If you’re already familiar with more functional-style Swift, you’ll already know about many of the techniques in this article, but I’m also going to use it as a jumping off point to talk more about overloading, and also performance.)

Here’s wikipedia’s description of the algorithm:

  1. From the rightmost digit, which is the check digit, moving left, double the value of every second digit; if the product of this doubling operation is greater than 9 (e.g., 8 × 2 = 16), then sum the digits of the products (e.g., 16: 1 + 6 = 7, 18: 1 + 8 = 9).
  2. Take the sum of all the digits.
  3. If the total modulo 10 is equal to 0 (if the total ends in zero) then the number is valid according to the Luhn formula; else it is not valid.

Let’s start by writing an imperative version, and then getting all judgmental about it:

func checksum(ccnum: String) -> Bool {
    var sum = 0
    var idx = 0
    for char in reverse(ccnum) {
        if let digit = String(char).toInt() {
            if (++idx)%2 == 0 {
                sum += digit < 5
                    ? digit * 2
                    : digit * 2 - 9
            }
            else {
                sum += digit
            }
        }
    }

    return sum % 10 == 0
}

let ccnum = "4012 8888 8888 1881"
println( checksum(ccnum) ? "👍" : "👎" )

This bit of code is perfectly adequate. It already uses some of Swift’s features to make it simpler and safer, such as for ... in, an if let binding to check if the character was a digit, and reverse to reverse the string.

But it’s not totally obvious at first glance that it’s correct. The mutable var sum means you have to run through the whole function in your head to understand what it does, figuring out how sum gets changed over time. Debugging it would probably involve stepping through line by line.

“But this is Swift!”, you say. “We should be avoiding var, and using map and reduce and stuff.” So, maybe something like this:

func checksum(ccnum: String) -> Bool {

    let digits = map(ccnum) {
        String($0).toInt()
    }.filter {
       $0 != nil
    }.map {
       $0!
    }

    let checksumDigits = map(enumerate(reverse(digits))) {
        (idx: Int, digit: Int) -> Int in
        if idx%2 == 0 {
            return digit
        }
        else {
            return digit < 5
                ? digit * 2
                : digit * 2 - 9
        }
    }

    return checksumDigits.reduce(0,+) % 10 == 0
}

let ccnum = "4012 8888 8888 1881"
println( checksum(ccnum) ? "👍" : "👎" )

Well, that’s is a bit of a dog’s breakfast. I’d say it’s worse than the version with the for loop, in terms of readability. But we can fix that.

Let’s start with the first part – the conversion of the string to an array of digits. It contains a force unwrap, often a sign there’s a better way. Needing to map and filter simultaneously is a pretty common problem. Common enough that Haskell has a function that combines the two, called mapMaybe (Maybe in Haskell is like Swift’s Optional type). Like map, it takes a function that transforms the elements, but that function returns an optional, and if it returns nil for an element, that element is not included in the result.

Here’s an equivalent function in Swift, which I’ll call mapSome: 1

func mapSome
  <S: SequenceType, D: ExtensibleCollectionType>
  (source: S, transform: (S.Generator.Element)->D.Generator.Element?)
  -> D {
      var result = D()
      for x in source {
          if let y = transform(x) {
              result.append(y)
          }
      }
      return result
}

let toInt = { (c: Character)->Int? in String(c).toInt() }

let ccnum = "4012 8888 8888 1881"
let digits: [Int] = mapSome(ccnum, toInt)
// digits = [4,0,1,2,8,8,8,8,8,8,8,8,1,8,8,1]

Note, when declaring digits, you have to give the type of [Int], because mapSome is written to work on any kind of container that supports the ExtensibleCollectionType – but you have to specify which type of extensible container you want to use (in this case, an array).2

Next, the part that applies a transformation (doubling, and combining double digits) to every other digit. One way to solve this is with another variant of map that only maps every nth entry.3

In fact you could generalize that even further, and write a map that took a function that determined if a given index should be transformed:

func mapIfIndex
  <S: SequenceType, C: ExtensibleCollectionType 
   where S.Generator.Element == C.Generator.Element>
  (source: S, transform: S.Generator.Element -> S.Generator.Element, ifIndex: Int -> Bool)
  -> C {
    var result = C()
    for (index,value) in enumerate(source) {
        if ifIndex(index) {
            result.append(transform(value))
        }
        else {
            result.append(value)
        }
    }
    return result
}

With this, we can write a version of map that transforms every nth entry:

func mapEveryNth
  <S: SequenceType, C: ExtensibleCollectionType 
   where S.Generator.Element == C.Generator.Element>
  (source: S, n: Int, transform: S.Generator.Element -> C.Generator.Element) 
  -> C {

    // enumerate starts from zero, so for this to work with the nth element,
    // and not the 0th, n+1th etc, we need to add 1 to the ifIndex check: 
    let isNth = { ($0 + 1) % n == 0 }

    return mapIfIndex(source, transform, isNth)
}

let double = { $0*2 }
let doubleEveryOther: [Int]->[Int] = { mapEveryNth($0, 2, double) }

let doubled = doubleEveryOther([1,2,3,4,5])
// doubled = [1,4,3,8,5]

Notice how, in the snippet above, instead of applying the map directly to some values, doubleEveryOther is defined as a function that takes an array of Ints, and returns a new array with every other one doubled. This is then used on an array of Ints. Bear this in mind for later.

Finally, we need to sum the result, and then check it’s a multiple of 10. Functions to do that are easy enough:

func sum
  <S: SequenceType 
   where S.Generator.Element: IntegerType>
  (nums: S) -> S.Generator.Element {
    return reduce(nums, 0) { $0.0 + $0.1 }
}

let summed = sum(1...10) // 55

func isMultipleOf<T: IntegerType>(of: T) -> T -> Bool {
    return { $0 % of == 0 }
}

let isMultipleOfTen = isMultipleOf(10)

isMultipleOfTen(5)  // false
isMultipleOfTen(20) // true

Note this time, isMultipleOf is a function that returns another function – isMultipleOf(10) returns a function that tests whether a number is a multiple of 10. isMultipleOf(5) would return a function that tested if a number were a multiple of 5.

OK so now we have a function that can filter out digits, one that transforms every other value, one that sums integers, and one that checks if the result is a multiple of 10. All we need to do is string them all together.

The simple way would be to store each intermediate result in a variable:

func checksum(ccnum: String) -> Bool {

    let digits: [Int] = mapSome(ccnum, toInt)

    let reversed = reverse(digits)

    let transformed: [Int] = mapEveryNth(reversed, 2) { i in
        i < 5
          ? i * 2
          : i * 2 - 9
    }

    let summed = sum(transformed)

    return isMultipleOf(10)(summed)
}

That’s starting to look good. But those variable declarations are kinda cluttering up the place.

You could ditch the intermediate variables and write the whole thing like this:

func checksum(ccnum: String) -> Bool {

    let doubleAndCombine = { i in
            i < 5
              ? i * 2
              : i * 2 - 9
    }

    return isMultipleOf10(sum(mapEveryNth(reverse(mapSome(ccnum, toInt) as [Int]), 2, doubleAndCombine) as [Int]))
}

Obviously that’s ridiculous – it’s not just impossible to read, it’s impossible to write. It took me a good few minutes plugging away, counting all the parenthesis, like an animal.4

Luckily there’s a handy operator we can define that makes chaining function calls together a lot easier: pipe forward.

It looks like this:

infix operator |> {
    associativity left
}

public func |><T,U>(t: T, f: T->U) -> U {
    return f(t)
}

Read that function definition as “take any value of type T as an argument on the left, and any function that takes type T and returns another value of type U on the right, apply the function to the value and return the result”.

This allows us to pipe the result of one function into the input of another , like so:

// returns 30 (sum of 1 to 5, doubled)
1...5 |> sum |> double

Using this, we can rewrite checksum again:

func checksum(ccnum: String) -> Bool {

    let doubleAndCombine = { i in
        i < 5
            ? i * 2
            : i * 2 - 9
    }

    return ccnum
       |> { mapSome($0, toInt) as [Int] }
       |> reverse
       |> { mapEveryNth($0, 2, doubleAndCombine) as [Int] }
       |> sum
       |> isMultipleOf(10)

}

Here, for the functions that take more than one parameter, we have to wrap them in a closure expression to turn them into a temporary function that takes one parameter, the one coming through the pipeline. To read more about pipe forward, try Kris Johnson’s post about it.

One last take. Instead of using the pipe forward, we could use function composition. We can define an operator that takes two functions and returns a new function that is the result of applying first one, then the other. That is, if f and g are functions that take one argument, we could compose them as a new function h that was equivalent to g(f(x)).

infix operator • {
    associativity left
}

public func • <T, U, V> (g: U -> V, f: T -> U) -> T -> V {
    return { x in g(f(x)) }
}

// define a new function that takes a range of Ints, sums
// them, then doubles the result
let sumThenDouble: Range -> Int = double • sum

sumThenDouble(1...5) // returns 30

Unless you’re too busy being incandescent with rage about someone defining an operator using •,5 you’ll notice that, unlike |>, composed functions read from right to left, to match the order if you wrote the application out in full i.e. g(f(x)). There’s nothing magic about this – it’s just how the • function was defined above, with g as the left-hand argument and f as the right-hand one.

You could also define a pipe backwards operator, <|, to go in a similar direction. The Functional Swift book defines >>> as a composition operator that goes left to right. Pick whichever you prefer – left-to-right might feel more natural because it’s similar to object method calls.

Composition can be very useful in building up new more complex functions out of smaller ones. Recall earlier when we were implementing mapEveryNth, we had to write a small function:

    // add 1 to the index to check if
    // this entry is the nth
    isNth = { ($0 + 1) % n }

Assuming we had a function that incremented a number, we could have used composition to build that function:

func successor<I: _Incrementable>(i: I) -> I {
    return i.successor()
}

let isNth = isMultipleOf(n) • successor

And so, for one final go at writing checksum, assuming all the helper functions above are readily available:

let extractDigits: String->[Int] = { mapSome($0, toInt) }

let doubleAndCombine = { i in
    i < 5
        ? i*2
        : i*2-9
}

let doubleEveryOther: [Int]->[Int] = { mapEveryNth($0, 2, doubleAndCombine) }

let checksum = isMultipleOf(10) • sum • doubleEveryOther • reverse • extractDigits

let ccnum = "4012 8888 8888 1881"
println( checksum(ccnum) ? "👍" : "👎" )

The actual declaration is just a let. The checksum function is composed purely from other functions, some generic, some specific.6

Is this better then our original versions? I think so.7 The definition of checksum looks, to me, to be very readable. Reading from right to left, you extract the digits from the input, reverse them, double every other digit, sum them, and check if that’s a multiple of 10. The individual custom functions can be tested separately to check they work correctly – this approach is especially nice when combined with Swift playgrounds.

You could argue this is all cheating. You could take the same “breaking the problem down” steps with the imperative algorithm I started this blog with. And that’s true – but then I did title this post “a straw man”. And ultimately, you’d really still be circling the functional solution, getting closer to it. That’s what’s nice about Swift’s hybrid approach – it allows you to shift from one style to the other according to your preference.

It also assumes you have a library of re-useable functions just lying around that do stuff like this. But a lot of these kind of libraries already exist. They start with all the functions available in the Swift standard library (about which you can read more on this blog), but you might want to check out Swiftz, LlamaKit, or some of Rob Rix’s micro framworks.

Or you could start your own personal library of reuseable functions as you go along. Mine, with all the functions from this blog, is called SwooshKit and you can find it here.


  1. I realize mapOptional would be the equivalent name to mapMaybe, but to me mapSome sounds better and seems more descriptive of what it actually does. 
  2. The standard library goes the other route – the free map function only returns arrays. There is a trick you can do that allows you to default to arrays if not specified, but still be generic – but I’ll leave that for another time. 
  3. An alternative could be a version of map that cycled over a sequence of different functions. You could then give it an array of two functions – one that did nothing, and another that did the conversion. 
  4. Or a LISP programmer. 
  5. I really like it. The main argument against it is that, while it’s easy to type option-8 (because it looks like a *?) on my keyboard, that’s not the case for everyone e.g. Chinese or Arabic keyboards. I’d be interested in feedback from people affected by this (and not so interested in feedback from people who are ASCII-only fans even on English keyboards 😛 ). 
  6. You could even take it further, and compose a function that did the thumbs up/down conversion (using a further functional equivalent of the ternary operator – the VB programmer in me would call that iif), and then compose that with the println function. But let’s not get silly. 
  7. Except in one, possibly crucial, respect – it’s slower than the imperative version. I’ll cover why in a later post. 

Which function does Swift call? Part 6: Tinkering with priorities

This is part of a series of posts on how Swift resolves ambiguity in overloaded functions. You can find Part 1 here. In the previous article, we looked at why you get a Range from the ... by default. The answer? Because Range has some extra validation that relies on the ... input being comparable, and this makes the Range version more specific.

Defaulting to Neither

So, suppose you didn’t want Range to be the default, but still wanted to benefit from this extra validation?

If your goal was to keep the ambiguity, and force the user to be explicit about whether they wanted a Range or a ClosedInterval, you could declare the following:

func ...
  <T: Comparable where T: ForwardIndexType>
  (start: T, end: T) -> ClosedInterval<T> {
    return ClosedInterval(start, end)
}

Now, unless you specify explicitly what type you want, you’ll get an ambiguous usage error when you use the ... operator.

(It might make you a bit nervous to see ForwardIndexType in the declaration of a function for creating intervals, given intervals have nothing to do wth indices. But don’t worry, it’s really only there to carve out an identical domain to the equivalent Range function to force the ambiguity for the same set of possible inputs.)

Defaulting to ClosedInterval

What if you actually wanted ClosedInterval to be the default? This is a little trickier.

If you just wanted to cover the most common case, integers, then you could do it like so:

func ...<T: IntegerType>(start: T, end: T) -> ClosedInterval<T> {
    return ClosedInterval(start, end)
}

// x will now be a ClosedInterval
let x = 1...5

This works because IntegerType conforms to RandomAccessIndex (which eventually comforms to ForwardIndexType).

Now, this would be a very specific carve-out for integers. You could leave it there, because integers are a special case, being as how they’re so fundamental and it’s a bit odd that they’re defined as an index type too.

But If you wanted an interval for all other type that are both comparable and an index, you’d need to handle each one on a case-by-case basis. For example, string indices are comparable:

// note, this doesn’t even have to be generic, since Strings aren’t generic
func ...(start: String.Index, end: String.Index) -> ClosedInterval<String.Index> {
    return ClosedInterval(start, end)
}

let s = "hello"

// y will now be a ClosedInterval
let y = s.startIndex...s.endIndex

Two problems become apparent with this.

First, this gets real old real quickly. Every time you create a new index type you have implement a whole new ... function for it.

Second, even then it’s still out of your control. You want other people to be able to create new index and comparable types and use them with ranges and intervals, and they aren’t necessarily going to do this. So instead of a nice predictable “you get a range by default”, we now have “you’ll probably get an interval, so long as the type has the appropriate ... overload”. That doesnt’t sound good at all.

Your best bet at this point would be to force anyone who wants to their type to be useable with an interval to tag it with a particular protocol. This is what stride does – types have to conform to the Strideable protocol. So let’s try defining an equivalent for ClosedInterval. We’ll call it, uhm, Intervalable.

protocol Intervalable: Equatable { }

extension Int: Intervalable { }

extension String.Index: Intervalable { }

// The following definintions of ... would need
// to REPLACE the current definitions.  So you
// can only do this if you're the author of
// ClosedInterval

func ...<T: Intervalable>
  (start: T, end: T) -> ClosedInterval<T> {
    return ClosedInterval(start, end)
}

func ...<T: Intervalable where T: ForwardIndexType>
  (start: T, end: T) -> ClosedInterval<T> {
    return ClosedInterval(start, end)
}

// x will be a ClosedInterval
let x = 1...5

let s = "hello"

// y will be a ClosedInterval
let y = s.startIndex...s.endIndex

Of course, this is only something the author of the original type can really implement, not something you can do yourself if you personally prefer the default to be the other way around.

And it’s a bit heavy-handed to force every type to conform to a protocol when really all it needs is to be comparable for the interval to work. But I can’t think of another option (even for the implementor) right now.1 If anyone else can think of a good solution, let me know.


  1. except possible tinkering with the Comparable hierarchy, which is even more restricting since only Apple could do that. 

Which function does Swift call? Part 5: Range vs Interval

This is part of a series of posts on how Swift resolves ambiguity in overloaded functions. You can find Part 1 here. In the previous article, we looked at how generics are handled.

So finally…

Now that we’ve covered how generics fit in, we can finally answer the original question – how come you get a Range back from 1...5 by default? To recap the sample code:

// r will be of type Range<Int>
let r = 1...5

// if you want a ClosedInterval<Int>, you
// have to be explicit:
let integer_interval: ClosedInterval = 1...5

// if you use doubles though, you don’t need
// to declare the type explicitly.
// floatingpoint_interval is a ClosedInterval<Double>
let floatingpoint_interval = 1.0...5.0

The infix ... function is defined three times in the standard library, with the following signatures:

func ...<T : Comparable>
  (start: T, end: T) -> ClosedInterval<T>

func ...<Pos : ForwardIndexType>
  (minimum: Pos, maximum: Pos) -> Range<Pos>

func ...<Pos : ForwardIndexType where Pos : Comparable>
  (start: Pos, end: Pos) -> Range<Pos>

The first two are pretty similar. They are both generic, and have one generic placeholder that is constrained by a single protocol. There’s nothing favouring one of the two constraints – Comparable and ForwardIndexType both descend from Equatable, but neither is a descendent of the other. Left as just those two functions, you’d get an ambiguous call error.

It’s the third function above that is what makes Swift pick Range over ClosedInterval. In it, Pos is constrained not just by ForwardIndexType but also by Comparable. Constraining by two protocols wins over one, so this is the overload that’s picked.

Well, after 4 long lead-up posts, that was a bit of an anticlimax, eh?

So let’s ask another question – why is that last function there?

One possible explanation: the version with two protocol constrains was implemented purely to break the tie, since ambiguous call errors are annoying. Creating a Range doesn’t actually require comparable, but adding the comparable requirement has the effect of favouring ranges over intervals. If this was the desired outcome, that could be all the extra ... is there for.

But that’s probably not why. There’s another reason why there’s an overload that requires Comparable.

Factory Functions

A recurring pattern in the Swift standard library is to use free functions as factories to construct different types depending on the function name or arguments.

For example, the lazy function is defined 4 times for 4 different argument types: once each for random-access, bidirectional, and forward collections; and once for sequences.1 Each one returns a different matching lazy type (e.g. LazyRandomAccessCollection). When you call lazy, the compiler picks the most specific match (in the order just given). When you combine this with type inference, you get the most powerful type available declared for you, all determined at compile time.

// a will be a LazyRandomAccessCollection
// since arrays are random access
let a = lazy([1,2,3,4])

// s will be a LazyBidirectionalCollection,
// since strings can't be indexed randomly
let s = lazy("hello")

// r will be a LazySequence, since StrideTo
// isn't a collection, just a sequence
let r = lazy(stride(from: 1, to: 8, by: 2))

// there's nothing stopping you declaring these
// lazy objects manually directly:
let l = LazyRandomAccessCollection([1,2,3,4])

Each version of lazy might not even do anything other than initialize and return the relevant type – it just makes declaring different lazy types more convenient than giving the relevant class name in full. All this is made possible by the overloading priorities described in this series. Most everyday users of lazy don’t need to know any of this though – they just use the function and it does what you’d intuitively guess was the “right” thing.

In some cases, which factory function to call is controlled more directly by the caller. For example, the stride function creates either a StrideTo or a StrideThrough depending on whether the named middle argument is to: or through:.

// x will be a StrideThrough
let x = stride(from: 1, through: 10, by: 5)

// y will be a StrideTo
let y = stride(from: 1, to: 10, by: 5)

In the case of stride, this is the only way you can construct these objects, as their initializers are private (which means stride can call them since it’s declared inside Swift, but you can’t).

Using Factory Functions to Perform Validation

For Range, the ... operator performs two extra tasks on top of constructing the return value. First, if the input supports comparators, it can validate that the begin and end arguments aren’t inverted. If they are, you get a runtime assertion. You only get this validation when using the ... operator. If you try and declare a range like this: Range(start: 5, end: 1), it’ll work.2

By the way, you’ll even get this check with String ranges. Swift string indices aren’t random-access (because of variable-length characters ), but they are comparable. While you can’t know how many characters are between two indices, you can know that one index comes before the another.

The other purpose of the ... function is to normalize closed ranges into half-open ranges. Range is kind of the opposite way around to ClosedInterval and HalfOpenInterval. There is no closed version of Range, ranges are always half-open. When you call ..., it increments the second parameter to make it equivalent to a half-open range. If you type 1...5 into a playground, you’ll see what is actually created is displayed as 1..<6.

This is why you'll get a runtime assertion if you ever try and construct a closed range through the end index of a string, even though in theory it could be a valid thing to do:

let s = "hello"
let start = s.startIndex
let end = s.endIndex

// fatal error: can not increment endIndex
let r = start...end

// same as if you did this:
end.successor()

Could you put this logic into Range.init? In the case of the half-open conversion, maybe you could, by having two versions of init with to: and through: arguments. But it's cleaner to do it using operators.

(You could maybe say the same about stride, but then you'd need custom ternary operators.3)

But in the case of the inversion check that uses comparable, you'd have to make a generic version of init, maybe something like this:

extension Range {
    init<C: Comparable>(start: C, end: C) {
        assert(start <= end, "Can't form Range with end < start")
        self.init(start: start, end: end)
    }
}

Well, this will compile but it won't do what you want. In fact your init will never be called, even if you pass in a comparable type. Why? Because it's generic, and the regular version of Range.init is not. As we've seen previously, generic functions never get called when there's a possible non-generic overload.

“Hey, no wait, the current Range.init is so generic!” you complain. “Look:”

// Excerpt from the Swift definition of Range
struct Range : Equatable ...etc {
    /// Construct a range with `startIndex == start` and `endIndex ==
    /// end`.
    init(start: T, end: T)
}

“See? T is a generic placeholder! And we’re puting more constraints on our function’s placeholder, so it should be the one that’s called.”

OK yes, T is a generic placeholder. But it’s not a placeholder for the function. It’s a placeholder for the struct. In the context of the function, T is already fixed in place as a specific type.4 To help understand this, try the following code:

struct S<T> {
    func f(i: Int) { print("f(Int)") }
    func f(t: T) { print("f(T)") }

    func g(i: Int) { print("g(Int)") }

    // note, here scoping rules mean the placeholder 
    // T is a _different_ T to the struct's T
    func g<T: IntegerType>(t: T) { print("g(T)") }
}

// fix T to be an Int
let s = S<Int>()

// error: Ambiguous use of f
s.f(1)

// prints "g(Int)" not "g(T)"
// because generics lose...
s.g(1)

Incidentally, it’s stuff like the potentially confusing scoping of T above (or that placeholders might get randomly renamed) that makes me nervous about re-using a struct’s placeholders when extending that struct. It doesn’t feel right. Usually, nicely-written generic classes typealias their placeholders in some fashion. For example, Range typealiases T as Index. Probably best to use that.

Anyway, for Range, declaring a generic function ..., that doesn’t have to compete with any non-generic alternatives, makes these problems go away. Plus operators look nice.

Next up: what if we didn’t want Range to be the default? What could we do about it?


  1. For more on Swift’s lazy types, see this article 
  2. well, depending on your definition of “work” I guess. 
  3. If you want to see how these are possible (if perhaps inadvisable) Nate Cook recently wrote a good article about them. 
  4. If you really want to tie your brain in knots, try to think about a secenario where the struct placeholder is fixed by which init is chosen, which relies on what T is… 

Which function does Swift call? Part 4: Generics

This is part 4 of a series on how overloaded functions in Swift are chosen. Part 1 covered overloading by return type, part 2 was about how different functions with simple single arguments were picked on a “best match” basis, and part 3 went into a little more detail about protocols.

We started the series with the question, why do you get a Range type back from 1...5 instead of a ClosedInterval? Today we cover how generics fit into the matching hierarchy, and we’ll finally have enough information to answer that question.

Generics are Lower Priority

Generics are lower down the pecking order. Remember, Swift likes to be as “specific” as possible, and generics are less specific. Functions with non-generic arguments (even ones that are protocols) are always preferred over generic ones:

// This f will match a single argument of any type,
// but is very low priority
func f<T>(t: T) { 
    print("T") 
}

// This f takes a specific implemented type, so will be
// preferred over anything else when passed a String.
func f(s: String) {
    print("String")
}

// This f takes a specific protocol, so would be
// preferred over the generic version (though not
// over a version of f that took an actual Bool)
func f(b: BooleanType) {
    print("BooleanType")
}

// this prints "String"
f("wotcha")

// this prints "BooleanType"
f(true)

// this prints "T"
f(1)

OK that’s simple enough. But once we’re in generic territory, there’s a bunch of additional rules for picking one generic function over another.

Making Generic Placeholders More Specific with Constraints

Within a type parameter list, you can apply various different constraints to your generic parameters. You can require generic placeholders conform to protocols, and that their associated types be equal to a certain type, or conform to a protocol.

Just like before, the rule of thumb is: the more specific you make a function, the more likely it is to be picked in overload resolution.

This means a generic function with a placeholder that has a constraint (such as conforming to a protocol) will be picked over one that doesn’t:

func f<T>(t: T) {
    print("T")
}

func f<T: IntegerType>(t: T) {
    print("T: IntegerType")
}

// prints "T: IntegerType"
f(1)

If the choice is between two functions that both have constraints on their placeholder, and one is more specific than the other, the more specific one is picked. These rules follow a familiar pattern – they mirror the rules for non-generic overloading.

For example, when one protocol inherits from another, the inheriting protocol constraint is preferred:

func g<T: IntegerType>(t: T) {
    print("IntegerType")
}

func g<T: SignedIntegerType>(t: T) {
    print("SignedIntegerType")
}

// prints "SignedIntegerType"
g(1)

Or if the choice is between adhering to one protocol or two, two is preferred:

func f<B: BooleanType>(b: B) {
    print("BooleanType")
}

func f<B: protocol<BooleanType,Printable>>(b: B) {
    print("BooleanType and Printable")
}

// prints "BooleanType and Printable"
f(true)

The where clause introduces the ability to constrain placeholders by their associated types. These additional constraints make the match more specific, bumping it up the priority:

// argument must be an IntegerType
func f<T: IntegerType>(t: T) {
    print("IntegerType")
}

// argument must be an IntegerType 
// AND it's Distance must be an IntegerType
func f<T: IntegerType where T.Distance: IntegerType>(t: T) {
    print("T.Distance: IntegerType")
}

// prints "T.Distance: IntegerType"
f(1)

Here, the extra where clause is analogous to a regular argument needing to conform to two protocols.

Swift will also distinguish between two where clauses, one of which is more specific than another. For example, requiring an associated type to conform to an inheriting protocol:

func f<T: IntegerType where T.Distance: IntegerType>(t: T) {
    print("T.Distance: IntegerType")
}

// where T.Distance: SignedIntegerType is more specific than
// where just T.Distance: IntegerType
func f<T: IntegerType where T.Distance: SignedIntegerType>(t: T) {
    print("T.Distance: SignedIntegerType")
}

// so this prints "T.Distance: SignedIntegerType"
f(1)

Where clauses also allow you to check a value is equal to a specific type, not just that it conforms to a protocol:

func f<T: IntegerType where T.Distance == Int>(t: T) {
    print("Distance == Int")
}

func f<T: IntegerType where T.Distance: IntegerType>(t: T) {
    print("Distance: IntegerType")
}

// prints "Distance == Int"
f(1)

It isn’t surprising that the version that specifies Distance is equal to an exact type is more specific than the version that just requires it conforms to a protocol. This is similar to the rule for non-generic functions that a specific type as an argument is preferred over a protocol.

One interesting point about checking equality in the where clause. You can check for equality to a protocol. But it probably isn’t what you want – equality to a protocol is not the same as conforming to a protocol:

// create a protocol that requires the
// implementor defines an associated type
protocol P {
    typealias L
}

// implement P and choose Ints as the
// associated type
struct S: P {
    typealias L = Int
}
let s = S()

// Ints are printable so this will match
func f<T: P where T.L: Printable>(t: T) {
    print("T.L: Printable")
}

// == is more specific than :, so this will
// be the one that's called, right?
func f<T: P where T.L == Printable>(t: T) {
    print("T.L == Printable")
}

// nope! prints "T.L: Printable"
f(s)

// here is a struct where L really is == Printable
struct S2: P {
    typealias L = Printable
}
let s2 = S2()

// and this time, yes, it prints "T.L == Printable"
f(s2)

It’s actually pretty hard to do this by accident – you can only check for type equality if a protocol you’re equating to has no Self or associated type requirements (i.e. the protocol doesn’t require a typealias. or use Self as a function argument), same as you can’t use those protocols as non-generic arguments. This rules out most of the protocols in the standard library (Printable is one of only a handful that doesn’t).

Beware the Unexpected Overload

So, if given a choice between a generic overload and a non-generic one, Swift choses the non-generic one. If choosing between two generic functions, there’s a set of rules that are very similar to the ones for choosing between non-generic functions.

It’s not a perfect parallel, though – there are some differences. For example, if given a choice between an inheriting constraint or more constraints (“depth versus breadth”), unlike with non-generic protocols, Swift will actually chose breadth:

protocol P { }
protocol Q { }

protocol A: P { }

struct S: A, Q { }
let s = S()

// this f is for an inherited protocol
// (deeper than just P)
func f(p: A) {
    print("A")
}

// this f is for more protocols
// (broader than just P)
func f(p: protocol<P, Q>) {
    print("P and Q")
}

// error: Ambiguous use of 'f'
f(s)

// however, if we define a similar situation
// with generics instead:

func g<T: A>(t: T) {
    print("T: A")
}

func g<T: protocol<P, Q>>(t: T) {
    print("T: P and Q")
}

// the second one will be picked
// prints "T: P and Q"
g(s)

Let’s see that example again with some real-world types from the standard library:

func f<T: SignedIntegerType>(t: T) {
    print("SignedIntegerType")
}

// IntegerType is less specific than SignedIntegerType,
// but depth beats breadth so this one should be called:
func f<T: protocol<IntegerType, Printable>>(t: T) {
    print("T: P and Q")
}

// prints "SignedIntegerType"
// wait, what?
f(1)

If the example with P and Q worked one way, why the difference with SignedIntegerType and Printable?

Well, turns out IntegerType itself conforms to Printable (by way of _IntegerType). Since it already conforms to it, the Printable in protocol is redundant and can be ignored – it doesn’t make that version of f any more specific than T just conforming to IntegerType. Since SignedIntegerType inherits from IntegerType, it is more specific, so that’s the one that gets picked.

I point this out not to be fussy about the hierarchy of standard library protocols, but to point out how easy it is to get an unexpected version of an overloaded function. For this reason, it’s a good rule to never overload a function with different functionality. Overload for performance optimization (like a collection algorithm that extends), or to extend a function to cover your user-defined new type, or to provide the caller with a more powerful but basically equivalent type (like with Range and ClosedInterval). But overload to vary functionality based on the input and sooner or later you’ll be sorry.

Anyway, with that little mini-lecture out of the way, we finally have enough of the details of overloading to answer the original question – why does Range get picked? We’ll cover that in the next article.

Which function does Swift call? Part 3: Protocol Composition

Previously, we looked at how Swift functions can be overloaded just by return type, and how Swift picks between different possible overloads based on a best-match mechanism.

All this was working towards the reason why 1...5 returns a Range rather than a ClosedInterval. And to understand that, we’ll have to look at how generics fit into the matching criteria.

But before we do, a brief diversion into protocol composition.

Protocols can be composed by putting zero1 or more protocols between the angle brackets of a protocol<> statement. The Apple Swift book says:

NOTE
Protocol compositions do not define a new, permanent protocol type. Rather, they define a temporary local protocol that has the combined requirements of all protocols in the composition.

Reading that, you might think that declaring protocol<P,Q> was essentially like declaring an anonymous protocol Tmp: P, Q { }, and then using Tmp, without ever giving it a name. But that’s not quite what this means, and a way to spot the difference is by declaring functions that take arguments declared with protocol.

First, a recap of some of the behaviours of regular protocols. Suppose we define 4 protocols: first P and Q, and then two more, A and B that both just conform to P and Q:

protocol P { }
protocol Q { }

protocol A: P, Q { }
protocol B: P, Q { }

Although A and B are functionally identical, they are two different protocols. This means you can write two functions, one that takes A and one that takes B, and they’ll be two different functions with equal priority, so if you try to call them and either one would work, you’ll get an ambiguous call error:

struct S: A, B { }
let s = S()

func f(a: A) {
    print("A")
}

func f(b: B) {
    print("B")
}

// error: Ambiguous use of 'f'
f(s)

If, on the other hand, we use protocol<P,Q> instead of B, we get a different result:

func g(a: A) {
    print("A")
}

func g(p: protocol<P,Q>) {
    print("protocol<P,Q>")
}

// prints "A"
g(s)

If protocol<P,Q> were really declaring a new anonymous protocol that conformed to P and Q, we’d get the same error as before. Instead, its like saying “an argument that conforms to both P and Q”.

As we saw in the last article, an inherited protocol (in this case A) always trumps its ancestors (in this case P and Q). So the A version of g is called. This is consistent with our rule of thumb, that Swift will always pick the function with more “specific” arguments – here, inheriting protocols are more specific than inherited ones.

Another way to be more specific is to require more protocols. Here’s an example of how three protocols is more specific than two:

protocol R { }
extension S: R { }

// you can assign an alias for any
// protocol<> definition if you prefer
typealias Two = protocol<P,Q>
typealias Three = protocol<P,Q,R>

func h(p: Two) {
    print("Two")
}

func h(p: Three) {
    print("Three")
}

// prints "Three"
h(s)

// you can still force the other to be
// called if you want: this prints "Two"
h(s as Two)

Finally, if given a choice between an inheriting protocol, or more protocols (i.e. depth vs breadth), Swift won’t favour one over the other:

func o(p: protocol<A,B>) {
    print("A and B")
}

func o(p: protocol<P,Q,R>) {
    print("P, Q and R")
}

// error: Ambiguous use of 'o'
o(s)

// prints "A and B"
o(s as protocol<A,B>)
// prints "P, Q and R"
o(s as protocol<P,Q,R>)

One of the conclusions here is that there are quite a few possible ways for you to declare functions that take the same argument type, and to tweak the declarations to favour one function being called over another. When you combine these with different return values, that gives you a tool to nudge Swift into inferring a specific type by default, but allowing the user to get a different one from the same function name if they prefer, while avoiding forcing the user to deal with ambiguity errors. This is what is happening with ... when it defaults to Range.

So now, on to generics, which will take this even further.


  1. zero being an interesting case we’ll look at some other time 

Changes to the Swift Standard Library in 1.1 beta 3

The biggest deal in this latest beta is the documentation. There are 2,745 new lines of /// comments in beta 3, and even pre-existing documentation for most items has been revised.

That doesn’t mean there aren’t any functional changes to the library, though. Here’s a rundown of what I could find:

  • As mentioned in the release notes, the various literal convertible protocols are now implemented as inits rather than static functions.
  • The ArrayBoundType protocol is gone, and the various integer types that conformed to it no longer do.
  • The CharacterLiteralConvertible protocol is gone. Character never appeared to conform to it – it conformed to ExtendedGraphemeClusterLiteralConvertible which remains.
  • The StringElementType protocol is gone, and UInt8 and UInt16 no longer conform to it. The UTF16.copy method, that relied on it to do some pointer-based manipulation, is also gone.
  • Dictionary’s initializer that took a minimumCapacity argument no longer has a default for that minimum capacity. It’s interesting that this worked previously, since if you did the same thing with your own type (i.e. gave it both an init() and an init(arg: Int = 0)) you’d get a compiler error when you tried to actually use init().
  • In extending RandomAccessIndexType, integers now use their Distance typealias for Int rather than straight Int.
  • The static from() methods on integers are all gone.
  • There’s now an EnumerateSequence that returns an EnumerateGenerator, and enumerate() returns that rather than the generator.
  • The various integer types no longer have initializers from Builtin.SomeType.
  • The _CocoaArrayType protocol (as used to initialize an Array from a Cocoa array) has been renamed to _SwiftNSArrayRequiredOverridesType.
  • Numerous _CocoaXXX and _SwiftXXX protocols have acquired an @objc attribute.
  • _PrintableNSObjectType (which wasn’t explicitly implemented by anything in the std lib) is gone.
  • The AssertStringType and StaticStringType protocols are gone, as has AssertString. StaticString still exists and is clearly described as a static string that can be known at compile-time.
  • assert and precondition are much simplified with those string types removed, leaving one version each that just uses String for it’s message parameter. assertionFailure, preconditionFailure and fatalError all take a String for their message now as well, though they still take StaticString for the filename argument as described in the Swift blog’s article.
  • There are two new sort functions that operate on a ContiguousArray (one for arrays of comparable elements, and one that takes a comparison predicate).
  • But there are two fewer sorted functions. The ones that take a MutableCollectionType, and return one, are gone. Seems a shame, though it didn’t really make sense for them to take a mutable type given they didn’t need to mutate it. Maybe they’ll be replaced with versions that return ExtensibleCollectionType.
  • There’s a new unsafeDowncast that is equivalent to x as T but with the safeties removed – to be used only when using as is causing performance problems.
  • Raise a glass for the snarky “Haskell’s fmap, which was mis-named” comment, which is now replaced by a very straight-laced description of what Optional.map actually does.

In keeping with the documenting theme, there are a lot of argument name changes here as well. Continuing a trend seen in previous betas, specific, descriptive argument names are preferred over more generic ones. This is probably a good Swift style tip for your own code, especially if you’re also writing libraries.

Some examples:

  • Naming arguments in protocols instead of just using ‘_‘ e.g. func distanceTo(other: Self) instead of func distanceTo(_: Self) (there’s no compulsion to use the same names for your method arguments that the protocol does but you probably should)
  • Avoiding just naming the variable after the type (e.g. sequence: Sequence), For example, Array.extend has renamed its argument to newElements.
  • Replacing newValues with newElements in various places, presumably because of the unintended Swift implications of the term “values”.
  • Avoiding i or v such as subscript(position: Index) instead of subscript(i: Index), and init(_ other : Float) instead of init(_ v : Float).
  • Descriptive names for predicate arguments, such as isOrderedBefore rather than just pred.

Rather than me regurgitate the comments here, I’d suggest option-clicking import Swift and reading through it in full. There’s lots of informative stuff in there. Major types like Array and String have long paragraphs in front of them with some good clarifications. Many things are explained that you’d otherwise only have picked up on by watching the developer forums like a hawk.1

Here are a few items of specific interest:

The comment above GeneratorType has been revised. The suggestion that if using a sequence multiple times the algorithm “should probably require CollectionType, since CollectionType implies multi-pass” is gone. Instead it states that “any code that uses multiple generators (or for ... in loops) over a single sequence should have static knowledge that the specific sequence is multi-pass”. The most common case of having that static knowledge being that you got the sequence from a collection I guess.

Above Slice we find “Warning: Long-term storage of Slice instances is discouraged“. It makes it pretty clear Slice is mainly there to help pass around subranges of arrays, rather than being a standalone type in its own right. They give you the value type behaviour you’d get from creating a new array (i.e. if a value in the original array is changed, the value in the slice won‘t) while allowing you to get the performance benefits of copy-on-write for a sub-range of an existing array.

Several of the _SomeProto versions of protocols now have an explicit comment along the lines of the previously implied “this protocol is an implementation detail of SomeProto; do not use it directly”. I’m still not sure why these protocols are written in this way, possibly as a workaround for some compiler issues? If you have an idea, let me know.

edit: a post on the dev forum confirms it’s a temporary workaround for a compiler limitations related to generics, though doesn’t get specific about what limitation. Thanks to @anatomisation and @ivicamil for the link.

The reason for ContiguousArray’s existence is finally made clear. It’s there specifically for better performance when holding references to classes (not value types). There’s also a comment above the various collection withUnsafeBufferPointer methods suggesting you could use them when the optimizer fails to eliminate bounds checks automatically, in a performance-vs-safety trade-off.

Chris Lattner clarified on the dev forum that although this version is a GM, that’s in order to allow you to use it to submit apps to the mac store rather than because this is the final shipping version. We’ll likely see more changes to Xcode 6.1 before that, and with it maybe further changes to the standard lib.


  1. Or reading this blog, of course. Hopefully the comments don’t get too helpful, what would I write about then? 

Which function does Swift call? Part 2: Single Arguments

In the previous article, we saw how Swift allows overloading by just the return type. With these kind of overloads, explicitly stating the type tells Swift which function you want to call:

// r will be of type Range<Int>
let r = 1...5

// if you want a ClosedInterval<Int>, you
// have to be explicit:
let integer_interval: ClosedInterval = 1...5

But that still doesn’t explain why you get a Range back by default if you don’t specify what kind of return type you want. To answer that, we need to look at function arguments. We’ll start with just single-argument functions.

Unlike with return values, functions with the same name that take different types for their arguments don’t always need explicit disambiguation. Swift will try its best to pick one for you based on various best-match criteria.

As a rule of thumb, Swift likes to pick the most “specific” function possible based on the arguments passed. Swift’s fave thing, the thing that beats out all other single arguments, is a function that takes the exact type you’re passing.

If it can’t find a function that takes that exact type, the next preferred option is an inherited class or protocol. Child classes or protocols are preferred over parents.

To see this in action:

protocol P { }
protocol Q: P { }

struct S: Q { }

// this is the function that will be picked
// if called with type S
func f(s: S) { print("S") }

// if that weren't defined, this would be the next
// choice for a call passing in an S, since Q is
// more specialized than P:
func f(p: Q) { print("Q") }

// and then finally this
func f(p: P) { print("P") }

f(S())  // prints S

class C: P { }
class D: C { }
class E: D { }

// this is the function that will be picked
func f(d: D) { print("D") }

// if that weren't defined, this would be the next choice
func f(c: C) { print("C") }

// if neither were defined, the version above for the 
// protocol P would be called

f(E())  // prints D

This prioritized overloading allows you to write more specialized functions for specific types. For example, suppose you want an overloaded version of contains for ClosedInterval that used the fact that you can do the check in constant rather than linear time using comparators.

Well, that sounds like a familiar concept – it’s polymorphism. But don’t get too carried away. It’s important to understand that:

Overloaded functions are chosen at compile time

In all the cases above, which function is called is determined statically not dynamically, at compile-time not run-time. This means it’s determined by the type of the variable not what the variable points to:

class C { }
class D: C { }

// function that takes the base class
func f(c: C) { print("C") }
// function that takes the child class
func f(d: D) { print("D") }

// the object x references is of type D,
// but x is of type C
let x: C = D()

// which function to call is determined by the
// type of x, and not what it points to
f(x)    // Prints "C" _not_ "D"

// the same goes for protocols...
protocol P { }
struct S: P { }

func f(s: S) { print("S") }
func f(p: P) { print("P") }

let p: P = S()

// despite p pointing to an object of type S,
// the version that takes a P will be called:
f(p)    // Prints "P" _not_ "S"

If instead you need run-time polymorphism – that is, you want the function to be picked based on what a variable points to and not what the type of the variable is – you should be using methods not functions:

class C {
    func f() { print("C") }
}

class D: C {
    override func f() { print("D") }
}

// function that takes the child class

// the object x references is of type D,
// but x is of type C:
let x: C = D()

// which method to call is determined by 
// what x points to, and not what type it is
x.f()    // Prints "D" _not_ "C"

The two approaches aren’t mutually exclusive, mind you. You could for example overload a function to take a particular protocol, checking for protocol conformance statically, but then invoke a method on that protocol to get dynamic behaviour.

The downside to that approach is that:

Functions that take Protocols can be ambiguous

With protocols, it’s possible to use multiple inheritance to generate ambiguous situations.

protocol P { }
protocol Q { }

struct S: P, Q { }
let s = S()

func f(p: P) { print("P") }
func f(p: Q) { print("Q") }

// error: argument could be either a P or a Q
f(s)

// so you need to disambiguate, either:
f(s as P)  // prints P

// or:
let q: Q = S()
f(q)       // prints Q

// the same happens with classes vs protocols:
class C  { }
class D: C, P { }

func f(c: C) { print("C") }

// error: argument could be either a C or a P
f(D())
// you must specify, either:
f(D() as P)
// or:
f(D() as C)

Defaulting to ClosedInterval for Integers

So, knowing now that a function that takes a struct will be chosen ahead of a function that takes a protocol, we should be able to write a version of the ... operator that takes a struct (Int), that will beat the current versions that take protocols (Comparable to create a ClosedInterval, and ForwardIndex to create a Range):

func ...(start: Int, end: Int) -> ClosedInterval<Int> {
    return ClosedInterval(start, end)
}

// x is now of type ClosedInterval
let x = 1...5

This is not very appealing though. If you pass in other integer types, you still get a Range:

let i: Int32 = 1, j: Int32 = 5

// r will be of type Range still:
let r = i...j

It would be much better to write a generic version that took an IntegerType.

And it still doesn’t explain why ranges are preferred to closed intervals. Comparable and ForwardIndex don’t inherit from each other. Why isn’t it ambiguous, as in our protocol multiple inheritance example above?

Well, because I was lying when I said the current implementations of ... took a protocol. They actually take generic arguments constrained by protocols. The next article will look at how generic versions of functions fit into the matching criteria.

Which function does Swift call? Part 1: Return Values

ClosedInterval is shy. You have to coax it out from behind its friend, Range.

// r will be of type Range<Int>
let r = 1...5

// if you want a ClosedInterval<Int>, you
// have to be explicit:
let integer_interval: ClosedInterval = 1...5

// if you use doubles though, you don’t need
// to declare the type explicitly.
// floatingpoint_interval is a ClosedInterval<Double>
let floatingpoint_interval = 1.0...5.0

Ever since Swift 1.0 beta 5, Range has supposed to be only for representing collection index ranges. If you’re not operating on indices, ClosedInterval is probably what you want. It has methods like contains, which determines in constant time if an interval contains a value. Range can only use the non-member contains algorithm, which will turn your range into a sequence and iterate over it – don’t accidentally put a loop in your loop!

But Range is not going quietly. If you use the ... operator with an integer, it elbows ClosedRange out the way and dashes onto the stage. Why? Because integers are forward indexes (as used by Array), and the Swift ... operator has 3 declarations:

func ...<T : Comparable>(start: T, end: T) -> ClosedInterval<T>

func ...<Pos : ForwardIndexType>(minimum: Pos, maximum: Pos) -> Range<Pos>

func ...<Pos : ForwardIndexType where Pos : Comparable>(start: Pos, end: Pos) -> Range<Pos>

When you write let r = 1...5, Swift calls the last one of these, and you get back a Range. To understand why, we need to run through the different ways Swift decides which overloaded function to call. There are a lot of them.

Let’s start with:

Differing Return Values

In Swift, you can’t declare the exact same function twice:

func f() {  }

// error: Invalid redeclaration of f()
func f() {  }

What you can do in Swift, unlike in some other languages, is define two versions of a function that differ only by their return type:

struct A { }
struct B { }

func f() -> A { return A() }

// this second f is fine, even though it only differs
// by what it returns:
func f() -> B { return B() } 

// note, typealiases are just aliases not different types,
// so you can't do this:
typealias L = A
// error: Invalid redeclaration of 'f()'
func f() -> L { return A() }

When calling these only-differing-by-return-value functions, you need to give Swift enough information at the call site for it to unambiguously determine which one to call:

// error: Ambiguous use of 'f'
let x = f()

// instead you must specify which return value you want:
let x: A = f()    // calls the A-returning version
                  // x is of type A

// or if you prefer this syntax:
let y = f() as B  // calls the B-returning version
                  // y is of type B

// or, maybe you're passing it in as the argument to a function:
func takesA(a: A) { }

// the A-returning version of f will be called
takesA(f())

Finally, if you want declare a reference to a function f, you need to specify the full type of the function. Note, once you have assigned it, the reference is to a specific function. It doesn’t need further disambiguation:

// g will be a reference to the A-returning version
let g: ()->A = f

// h will be a reference to the B-returning version
let h = f as ()->B

// calling g doesn't need further info, it references 
// a specific f, and z will be of type A:
let z = g()

OK, so ... is a function that differs by return type – it returns either a ClosedInterval or a Range. By explicitly specifying the result needs to be a ClosedInterval, we can force Swift to call the function that returns one.

But if we don’t specify which ... explicitly, we don’t get an error about ambiguity as seen above. Instead, Swift picks the Range version by default. How come?

Because the different versions of ... also differ by the arguments they can take. In the next article, we’ll take a look at how that works.